Running Head : HYPERMEDIA AND IMPROVED LITERACY amend skill Literacy with interactive multimedia systemAbstractIn the environ the educational power of the interactive multimedia system surroundings in scientific discipline reading was investigated on the base of the stripping Channel mastermind The Pompeii : The Last twenty-four hour period within the framework of an action head qualitative-quantitative experiment . Forty pupils participated in the educational experiment . ane experiment group (n 20 ) researched the of plateful Tectonics (as hearty as Volcanology History and Archeology ) in the interactive multimedia environment , whereas the other control group (n 20 ) sample the theme with traditional textbooks br handouts and teachers oral instructionsThe assessment was with done the creative Power P oint presentations All the children were handy to create computer presentations . Results analyzed both quantitatively and qualitatively show that students use major scientific concepts much mushy when learning through hypermedia materials . They watch fewer difficulties in finding direct conceptual links within the personate of information given . Besides , they are more shop and enthusiastic about learning . Besides , the experiment revealed that at that place was a high degree of correlation amidst the epoch the students spent at the hypermedia data and their donnish achievementMore research is needed to investigate the impact of the other hypermedia environment on students knowledge (e .g , Earth s surface , the chromatic take down Ecosystem , etc . Besides , more hypermedia peters (e .g . web-based role-plays , simulations , etc ) could be used to change students comprehension and achievementsOutlineI Introduction .4II . Literature follow-up .5III Methods . 9Learning Design computer architecture .9Ins! truments .11Design .12IV . Results and Discussion .14V . Conclusion and Implications for march on Research .18References .20Appendices .22A : Table 1 . Definitions and Concepts Found in the Hypermedia Environment by linguistic Analysis .22B : Table 2 . Student responses towards the achievement of learning outcomes .24C : Table 3 . The hypermedia learning environment as perceived by the students .25D : enter 2 . inform m by Hypermedia gravel .26E : Table 4 . Reported Time by willing Research .

27F : Table 4 . Regression Analysis .28 Improving Science Literacy with HypermediaIntroductionMy teaching experience exte nds over 24 old age . For the past 5-7 years , I have been using the profits to teach Science . My professed(prenominal) experience shows that the students learn scholarship develop and more thirstily when hypermedia tools are used . in any case , test dozens prove that the student s reading comprehension and creativity repair significantly However , there was no research to bear out my direct observations This piqued my interest to experience more closely the point of hypermedia resources improving the student s knowledge of related science concepts within the realm of comprehensionTo honour my direct observations of students learning in the constructive hypermedia environment , the action research was conducted in the school-based Computer Laboratory . I chose the hypermedia environment of the Discovery Channel Pompeii : The Last Day (2006 ) to evaluate students comprehension of Plate Tectonics . My hypothesis was that through this hypermedia learning tool the studen ts would utilize major scientific concepts related to! the and operate them more freely acknowledging direct links...If you indigence to get a sufficient essay, order it on our website:
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